My First Animating Project

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This is how far I got into my animation in five hours on November 5th. These scenes were all referenced. I do not own any of these characters. This was ran at four frames per second, so the time of how long this video runs by four will reveal how many frames are completed so far.
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This clip contains 67 frames and runs on a 4fps speed. I have added more frames but have left line art rough. In the first few seconds of the animation there is a blue gradient in the background. This was a gradient tool that I experimented with to represent the night time. I have also un-bolded the dialogue because it was one less task for me to be sure I followed through with until the end of the animation.
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Check three of the animation and I’ve only added a few frames longer. Not much has changed, but a new character appears. His entrance was rough because the program I was using decided to multiply the name of each frame folder until it reached the millions (As seen in feature photo). I even struggled because the folders began to merge. You can see this exactly when Rick comes into the kitchen because Morty and Beth stiffen and bulk up. If it had gone according to plan, their heads would have bobbed.
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The final product of my work was done by November 26th at 4AM. I cleaned a great majority of this animation to make it an formal rough animation. If I had more time, I would’ve gone back and redrawn these frames, but this program keeps its animation saving progress very obscure. I have no clue how to save these animations without all the frames being squashed into the form of one picture. Also meaning that over the entire break, I could not let the computer shut down or else I’d loose all 150 plus frames worth of work.

All of this took place from November 20th to November 26th. I’ve made an animation in the past but that animation was only a few frames long and purely a practice. For the animation here I plan to use it for a project on 2-D forensics animation. After completing this work, I discovered that 2-D animations of crime scenes are rare, because their main theme are tools and mechanisms that turned out faulty or car crashes. Regardless, the animation gives way to many details that forensic investigators would look at (footprints, glass, hair, fingerprints, etc. ).

In today’s industry, animation has moved on from 2-D to 3-D animation because it requires you to create a doll. This doll is then used by moving it every frame, over remaking that doll per frame. Though, many can argue that this is what makes 2-D animation so special; a lot of time is put into every detail. I’ve seen this first hand, in its finest dreadful articulation.

When I was younger, I had bought and downloaded a very popular 3-D animating program called Steam. I’ve lost the password and the email address for this program, but I recall being able to download dolls and maps others have made, and controlling their limbs and facial expressions with ease. This was back when I was still in middle school too, perhaps eighth grade, which says a lot because back in middle school I had no idea how anything in this world functioned. Back then, what the program meant, was that I could recreate my own stories.

Having the power to show people what I saw is a huge factor of why I put so much effort into my artwork. More so than art, I believed I would be the next greatest creative writer. I wrote entire spiral note books worth of chapters of stories, but lost them all except one today. I believe the last time I would stop a solely writing is in ninth grade, and that story complied to be around 200 plus pages of details and dialogue. My inspiration with expression dropped because no one was willing to set aside the time to look at what I was writing, and understand the personal statements I put into those stories.

Nine years ago from today, March 17th, an online animator posted a ten minute long part of a fan animation called Nazo Unleashed. The video now has fifteen million views, and the animator has come back to work on the official second and final part to be released in 2018 to 2019. His online alias is Chakra-X, and I hold him very close to my heart because after I stopped writing, I came back to watch his animation again. The animation he created helped me to look back on every cartoon and movie I watched as a kid. I was thrown back into the game in tenth grade, and somehow made an astonishing comeback with art.

This being said, the animation presented is one of my first steps to where I want to move forward. I know that I’ll look back at this and laugh, because I’ll only keep getting better. I’ll come across many more opportunities and tools to advance with this passion. Hopefully, over the course of the Christmas break, I’ll make else something new.

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My Journey With Art

My journey with art began when I was six years old. My little sister and I got a silver Nintendo DS Lite for Christmas and a Littlest Pet Shop DS game to go with it. The game allowed us to customize and play with tiny animals, and as one of the minigames we could complete coloring pages. We grew insanely attached to video games, me more so because I found the idea of creating entire new worlds and creatures like in Pokémon, Bakugan, or Sonic The Hedgehog, a revolutionary concept. I began to draw out these cartoon characters and eventually create my own.

I invested hours into creating my own characters and stories, but they all lacked a sense of realism. Sure, it’s fun to see your classical good guy and bad guy get decked out with some plasma beams and blonde hair, but I wanted more than that. Toby Fox and Temmie Chang taught me how to blend these elements together. They created all their soundtracks, all the game play, and the entire story for an RPG game in the course of 3 years. Their game was called Undertale, and there were three main routes of the game: pacifist, neutral, or genocide. You could choose whether or not to befriend all the ‘monsters’ in the game and be a pacifist or defeat them in battle to be a part of the genocide run. The game was one of choice, testing your morals without you ever knowing until the very end. Furthermore, Undertale wouldn’t allow you to reverse what you’ve done, as it will call you out for restarting from a genocide to complete an unsuccessful pacifist run.

Of course, I can’t let this one RPG take all the credit, but it was what started my endeavor in art again. I had experienced a relapse in my interest for art prior to the release of the game. Since then, I was able to build up my inspiration and create an adventure of my own. Cryophobia was my first complete two part story that touches into the pressures our society holds. The story was created to challenge people’s perceptions, and to make them turn away from placing people in stereotypes. Very soon I hope to animate the entire story in order to help people get a better perception of all the details writing doesn’t allow.

Throughout the process of writing this story, I began to take some back steps and relook at how I drew out the story so I could create a new project to work on. I particularly grew attached to the Sonic The Hedgehog franchise, which, as terrible as the games may be, I found I was able to fill in holes and remold features. Most people online can recognize the plentiful memes of Sonic recolors, and while this isn’t my case, this is a common first step for people falling into a category of a subculture growing today. I consider myself a part of this prideful subculture, as it has been and will remain to be the drive of my artistic expression.

The culture is known as Anthropomorphism, like popular movie titles Kimba the White Lion, Mickey Mouse, and most recently, Zootopia. Anthropomorphism by definition is the attribution of human traits to animals which has been within religion and mythology for centuries. The subculture within Anthropomorphism holds a name that’s often looked down upon: the furry fandom. This subculture is one where people create an anthropomorphic character that represents them in addition to qualities and characteristics they desire. This is not so much that they choose to live their lives believing they are a wild fox, but that a wild fox can portray certain characteristics that your average human cannot.

All of this relates back to art because you’re creating your own character, what their story is, and what expressions they depict. Furries create various artworks, costumes, and comics of the characters they have created. For instance, my character is named Camazotz, and she’s a bat who’s an overconfident and brazen wisecrack. I’m none of these characteristics, if not the opposite, but the idea of playing as someone else is an absolute passion. In fact, I hope to create my own partial costume of Camazotz in time for the Furry Weekend Atlanta that’s happening next year in the Marriott hotel. Thousands of furries come together just for a few days to enjoy games, dance competitions, and art galleries where they’ll meet their favorite fursona (the characters made by furries) creators. Truly, this fandom has helped me find myself and my passion. They make me feel like I’m a part of something, and inspire me to continue developing my journey in art.

First blog post

This is my very first post. I plan to use this blog to cover my journey on art and all the experiences and lessons I obtain over the months. I’ll be starting this in my 11th grade year of high school and continue to post on my thoughts and adventures.

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