All of this took place from November 20th to November 26th. I’ve made an animation in the past but that animation was only a few frames long and purely a practice. For the animation here I plan to use it for a project on 2-D forensics animation. After completing this work, I discovered that 2-D animations of crime scenes are rare, because their main theme are tools and mechanisms that turned out faulty or car crashes. Regardless, the animation gives way to many details that forensic investigators would look at (footprints, glass, hair, fingerprints, etc. ).
In today’s industry, animation has moved on from 2-D to 3-D animation because it requires you to create a doll. This doll is then used by moving it every frame, over remaking that doll per frame. Though, many can argue that this is what makes 2-D animation so special; a lot of time is put into every detail. I’ve seen this first hand, in its finest dreadful articulation.
When I was younger, I had bought and downloaded a very popular 3-D animating program called Steam. I’ve lost the password and the email address for this program, but I recall being able to download dolls and maps others have made, and controlling their limbs and facial expressions with ease. This was back when I was still in middle school too, perhaps eighth grade, which says a lot because back in middle school I had no idea how anything in this world functioned. Back then, what the program meant, was that I could recreate my own stories.
Having the power to show people what I saw is a huge factor of why I put so much effort into my artwork. More so than art, I believed I would be the next greatest creative writer. I wrote entire spiral note books worth of chapters of stories, but lost them all except one today. I believe the last time I would stop a solely writing is in ninth grade, and that story complied to be around 200 plus pages of details and dialogue. My inspiration with expression dropped because no one was willing to set aside the time to look at what I was writing, and understand the personal statements I put into those stories.
Nine years ago from today, March 17th, an online animator posted a ten minute long part of a fan animation called Nazo Unleashed. The video now has fifteen million views, and the animator has come back to work on the official second and final part to be released in 2018 to 2019. His online alias is Chakra-X, and I hold him very close to my heart because after I stopped writing, I came back to watch his animation again. The animation he created helped me to look back on every cartoon and movie I watched as a kid. I was thrown back into the game in tenth grade, and somehow made an astonishing comeback with art.
This being said, the animation presented is one of my first steps to where I want to move forward. I know that I’ll look back at this and laugh, because I’ll only keep getting better. I’ll come across many more opportunities and tools to advance with this passion. Hopefully, over the course of the Christmas break, I’ll make else something new.